
Addcomponent Not Working Questions Answers Unity Discussions Hello, i use probuildermesh shape generator to create an arch shape. i use that shape as gates in my game. after i create arch with properties that i wanted i assign its game object as gate then change its features like transform position, scale and material. these are successful but when i wanted to add component like rigidbody, colliders and the class i created for gate these are not shown. In order to finish that system, i am stuck on a point where i need to addcomponent("rigidbody") and addcomponent("boxcollider") and unity3d throws that error: 'addcomponent is not a member of 'weaponpickup'.

Why Is This Code Not Working Questions Answers Unity Discussions Hello there, i’m new to unity and c#. i have a c# script that exposes a public gameobject variable. i then set this by dragging a prefab onto the variable in the inspector. when adding the script to an existing gameobject using addcomponent() during level start the script variable is initialized correctly from the inspector entry, and the gameobject variable is instantiatable from the. Addcomponent () not working as expected. hey there. so i'm using addcomponent to add a rigidbody component to a cube in a scene. i have a script on my camera that detects clicks, and whichever cube i click on gets the rigidbody. the problem is, all of the cubes in the scene are instantiated versions of one of two prefabs. The addcomponent<>(), resulted in a cs0103 the name addcomponent does not exist in the current context. what i tried next was gameobject.addcomponent<>(), which threw a cs0120, and gameobject.addcomponent<>() which threw a cs0236. Unity engine scripting 1 772 july 4, 2017 changing the connectedbody of a joint on another gameobject unity engine scripting 3 1498 october 15, 2011 rigidbody2d not working anymore questions & answers legacy topics 1 670 july 11, 2015.

Unity Ads Not Work Questions Answers Unity Discussions The addcomponent<>(), resulted in a cs0103 the name addcomponent does not exist in the current context. what i tried next was gameobject.addcomponent<>(), which threw a cs0120, and gameobject.addcomponent<>() which threw a cs0236. Unity engine scripting 1 772 july 4, 2017 changing the connectedbody of a joint on another gameobject unity engine scripting 3 1498 october 15, 2011 rigidbody2d not working anymore questions & answers legacy topics 1 670 july 11, 2015. Passing arguments into a constructor via addcomponent is not supported out of the box in unity but it is actually possible to pull it off: create an addcomponent extension method for gameobject that accepts arguments. Hi, i would like to add a configurable joint to the rigidbody that the raycast is hitting but when i type hit.gameobject.addcomponent … it doesn’t recognize the statement.

Update Not Working For Some Reason Questions Answers Unity Passing arguments into a constructor via addcomponent is not supported out of the box in unity but it is actually possible to pull it off: create an addcomponent extension method for gameobject that accepts arguments. Hi, i would like to add a configurable joint to the rigidbody that the raycast is hitting but when i type hit.gameobject.addcomponent … it doesn’t recognize the statement.

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